This website offers a range of activities and information centred on the subject of electricity but with a core message of safety.
Teachers of Key Stages 1, 2 and 3 will be able to integrate sections of this site into their work programmes, not only in Science but also in History and Citizenship lessons. It is ideally suited for topic-based learning.
How electricity gets to your home has an interactive activity that allows the user to assemble the system by which electricity gets from the power station to the home.
Circuit Builder is an interactive section operating on three levels. Users can assemble circuits to make light bulbs come on, buzzers sound and motors to turn from simple series circuits suitable for Key Stage 1, through to more complex parallel circuits suitable for Key Stages 2 and 3. Circuit Builder can be used to reinforce real experiments carried out in the classroom or laboratory, it can be used as a preparation for the real thing, it can be used for revision or can be used when the actual equipment is not readily available.
A Day of Discovery is the heart of the website and concentrates on safety issues related to 'everyday' situations concerning electricity. Users are presented with animations of various life situations and are asked to recognise dangerous activities into which children may be drawn. Feedback is provided at each stage. These activities are ideal for use in Citizenship lessons relating to behaviour and safety. They can act as initial discussion points which can broaden into a wide range of directions. The section concludes with an 'against the clock' game to challenge children to spot the dangers as quickly as they can.
The Quizzical section presents children with two types of challenge. Five quizzes, each with 10 questions, can be used to see how much Key Stage 2 and 3 children have learned. Feedback is given and a score shown. Guess the word is an activity designed to help children improve their electricity vocabulary. The hidden words are all related to the topic of electricity and children are required to find out what the word is by guessing the letters in the minimum number of guesses. This provides an interesting game that children can play individually, in groups or as a whole class. They can also challenge each other.
Resources for classroom use are available in the Download Zone. These resources can be printed out and used alongside the activities on the website, on their own or to enhance existing teaching plans in these topic areas.